Chapter Walkthroughs

Chapter Walkthroughs

The Mimic chapter walkthroughs: Control I-IV, Jealousy I-IV, Rage and Rebirth. Keys, doors, hiding spots, objectives and Nightmare plays in order.

6+
Walkthroughs Live
3
Books Covered

Introduction

The Chapters hub is the definitive walkthrough collection for The Mimic, covering every major storybook release: Control Chapters I-IV, Jealousy Chapters I-IV, the confirmed Rage Chapter 1 and the expanding Rebirth book. Each walkthrough lists the chapter in order — which doors to unlock, which keys and notes to find, where the hiding spots live and which objectives trigger the exit. Because The Mimic is a patrol-driven horror game, these guides also map where mimics spawn and how the route changes on Nightmare. The chapter list follows the verified release history gathered from community wikis and release-date records, and we mark anything that is still being confirmed so you can trust the order before you start a long playthrough.

Chapter Reference Table

BookChapterKey LocationsStatus
ControlChapter IThe SchoolWalkthrough live
ControlChapter IIThe Imperial PalaceWalkthrough live
ControlChapter IIIThe Sakura SwampWalkthrough live
ControlChapter IVControl finaleFinale guide
JealousyChapter I-IVBook 2 locationsWalkthroughs live
RageChapter 1Book 3 openerLantern badge
RebirthBook 4 chaptersNew bookConfirming

Chapter Breakdown

S

Control Chapter I

active

The School — first objective loop and patrol lesson

LocationThe School anchors the first chapter, where the peaceful Hiachi wanders the halls and the first mimic chase teaches you to hide.
ObjectiveUnlock doors, find the story items and reach the exit while a mimic patrols the main corridor.
Pro TipWatch one full patrol loop before moving so you learn the gap between passes.
A

Control Chapter II

The Imperial Palace — hands and tighter patrols

LocationThe Imperial Palace hosts new threats, including the return of the hands entity in Chapter II.
ObjectiveComplete the palace route while dodging both the patrols and the reaching hands.
Pro TipThe hands react to noise and direct movement — slide past them diagonally.
A

Control Chapter III

The Sakura Swamp — the hands block your route

LocationSakura Swamp gates your progress deep into Control's third chapter. Sakura Swamp gates your progress deep into Control's third chapter.
ObjectiveCross the swamp toward the city while the hands close the paths behind you.
Pro TipPre-hide before the choke points — the swamp corridors funnel you into the hands.
S

Control Chapter IV

The Control finale — rescue, choices and the close of the book

LocationThe final chapter pulls the Control story together across its key locations.
ObjectiveRescue your friends and face the choices that close the story of Book 1.
Pro TipBring a co-op squad — the finale's multi-part chase is easiest with a partner watching patrols.
A

Jealousy I-IV

Book 2's four-chapter run with the Jealousy finale

StructureJealousy runs Chapters I-IV, with Chapter IV acting as the book's finale. Jealousy runs Chapters I-IV, with Chapter IV acting as the book's finale and hardest route.
ToneA darker, jealousy-driven tale whose finale closes the whole second book.
Best UseRead the Chapter 4 walkthrough before the finale — it is the book's hardest route.
B

Rage Chapter 1

new

Book 3's opener and the Lantern badge reward

RewardEarned alongside the 'Rage Chapter 1 Completed' badge in Book 3.
StatusRage is confirmed through Chapter 1; later chapters are still being documented. The badge and Lantern are the strongest reason to revisit Rage Chapter 1 once you have the route memorized.
Best UseGrab the Lantern now — it is the signature reward of the Book 3 opener.
B

Rebirth (Book 4)

The newest book, still being documented

StatusRebirth's full chapter list lacks a reliable snapshot, so coverage is thinner than the confirmed Control and Jealousy books.
ExpectationExpect the same objective-door-hide structure with a new protagonist and new map layouts.
TipCheck the official game page or the updates hub before starting — chapter data for Book 4 moves fast.

Core Mechanics

Every chapter in The Mimic follows the same skeleton: an objective chain, a set of locked doors, a handful of story items to collect and an exit that only opens once the previous steps are complete. Mimics patrol the space along set routes, and the player must thread the gap between patrols while picking up whatever the chapter demands. Key items like keys and notes physically gate progression, so routing matters: the fastest walkthroughs plan the item order around the patrol path instead of wandering the map. Nightmare difficulty keeps the same layout but tightens the resources — faster stamina drain, more aggressive mimic timing — which means the route you learned on Normal is the exact same route you must execute perfectly on Nightmare.

Advantages

Detailed walkthroughs save you dozens of failed runs. Each chapter guide tells you the exact order of doors, keys and objectives, so you never wander the Imperial Palace looking for a note you already passed. The guides also call out the best hiding spots per zone, which cuts the number of Contact events dramatically on your first clear. For badge hunters, the walkthrough notes mark the Nightmare traps where players typically die, so you can prepare before you reach them. And because the chapter order is verified against release histories, you can plan the whole book — finishing Control I through IV in the right sequence unlocks the story beats in the way CTStudio intended.

Challenges

Several later-chapter details remain community-verified rather than officially documented. Rage and Rebirth chapter counts are especially uncertain — Rage is confirmed through its first chapter, while Rebirth's full chapter list lacks a solid snapshot, so walkthroughs for those entries may be thinner. Exact spawn timers and patrol paths are player-measured and can drift after patches. Seasonal maps and events like the Nightmare Circus are removed after their season, so a walkthrough for an event-exclusive route may become outdated once the event leaves. We label these gaps clearly and recommend double-checking the official game page before a heavy playthrough. Verify the chapter list you plan to play, and favor the books with the most complete walkthrough coverage.

Frequently Asked Questions

How many chapters does Control have?+
Control's Book contains four chapters (Control I through IV). Chapter I takes place at The School, Chapter II moves to The Imperial Palace, Chapter III pushes through The Sakura Swamp and Chapter IV serves as the book's finale where the story beats close. The four-chapter structure is confirmed by community release-date records, and the finale chapter is where most players finish the first full book of The Mimic.
What is the correct chapter order across the books?+
The recommended order follows the release sequence: Control I-IV first, then Jealousy I-IV, then Rage (confirmed through Chapter 1) and finally the newer Rebirth book. Each chapter assumes the survival verbs you practiced in the previous one, and the story beats reference earlier events. If you only care about gameplay you can jump books, but the intended narrative path — and the fastest learning curve — is to clear each book in order.
Do the chapters change on Nightmare difficulty?+
The layout stays the same but the pressure changes. On Nightmare, stamina drains faster, mimics patrol more aggressively and the timing windows for hidden spots tighten, so a route that worked on Normal must be executed with fewer mistakes. The walkthroughs in this hub note the specific Nightmare traps per chapter so you can pre-hide before the chase sections that end most Nightmare runs.

Quick Tips

💡

Always approach a locked door with a plan for the other side. In every chapter the key you just found opens a room with new patrols, so stand at the door, look through the gap and confirm the mimic route before you step through. Rushing the next door is the single most common way first-time players trigger an avoidable Contact event.

💡

Mark the hiding spots on your mental map as you go. Walkthroughs list the safe lockers per zone, but the best spot is the one you checked twice: some mimics check nearby spots after a chase, so move on if you saw the entity glance your way even once. Mark the hiding spots on your mental map as you go. Walkthroughs list the safe lockers per zone, but the best spot is the one you checked twice: some mimics check nearby spots after a chase, so move on if you saw the entity glance your way even once.

💡

Save collectibles for a second pass. If you are playing mostly for the clear, grab the keys and notes on the main objective line first, then circle back for optional story items after the mimics thin out — patrol density usually drops late in the chapter once the exit opens.

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