Books & Stories
The four The Mimic storybooks explained: Control, Jealousy, Rage and Rebirth — their protagonists, tone, chapter structure and story order.
Introduction
The Books hub explains the four storybooks that structure The Mimic: Control, Jealousy, Rage and Rebirth. Each book drops you into a different role inside a world inspired by Japanese folklore and urban legends, with its own protagonist, tone and twist. Control opens with Yasu Masashige's story drawn from Japanese history; Jealousy shifts into a darker emotion-driven tale; Rage kicks off Book 3 with its Lantern badge; and Rebirth continues the expanding mimic universe. This page maps each book's story, its protagonist, the chapter structure you can expect and the completion rewards waiting at the end, so you can plan which storybook to start and what the full journey looks like.
Four Storybooks at a Glance
| Book | Protagonist | Tone | Known Chapters |
|---|---|---|---|
| Control (Book 1) | Yasu Masashige | Folk-horror origins | I-IV |
| Jealousy (Book 2) | Jealousy cast | Darker pursuit | I-IV |
| Rage (Book 3) | Rage arc protagonist | Escalating anger | Ch 1 confirmed |
| Rebirth (Book 4) | New protagonist | Expanding universe | Confirming |
Book Breakdown
Control
Book 1 — Yasu Masashige's folk-horror story
Jealousy
Book 2 — a darker jealousy-driven tale
Rage
Book 3 — the rage arc with the Lantern reward
Rebirth
Book 4 — the newest book expanding the universe
Core Mechanics
Each storybook in The Mimic functions as a self-contained campaign with its own protagonist, chapter list and tone. You select a book from the storybook lobby and play through its chapters in order, following an objective-driven survival loop with no combat. The community names the books after their titles — Control's Book, Jealousy's Book, Rage's Book and Rebirth's Book — and players commonly shorten them to Control, Jealousy, Rage and Rebirth. Finishing a book's chapters awards completion badges tracked per book and per difficulty, and special items like the Lantern are attached to specific chapter rewards inside a book, so the structure you learn in one book directly prepares you for the next.
Advantages
Understanding the book structure helps you plan your whole playthrough instead of hopping between random chapters. You know that Control is the learning book, Jealousy ramps the tone, Rage brings the Lantern reward and Rebirth pushes the story forward, so you can pick the book that matches your current skill and badge goals. Knowing each book's protagonist and tone also deepens the story experience — the books are connected by lore, and reading them in order makes the twist of each finale hit harder. Completion rewards are book-aware too, so focusing on one book at a time keeps your badge progress tidy.
Challenges
The Books hub relies heavily on community naming and matching conventions. The four-book framework is how CTStudio publicly describes the game — 'four stories' or 'four books' — but the specific mapping of titles to Book 1-4 comes from community wikis, so individual article titles should re-check the official announcements before quoting a book number. The chapter counts inside each book are also community-verified: Rage is only confirmed through Chapter 1 and Rebirth's full list lacks a reliable snapshot. We mark these gaps and recommend cross-checking the official game page or the official Discord before you cite a specific chapter count.
Frequently Asked Questions
Which book should I start with?+
Are the four books connected by story?+
Do the books have completion rewards?+
Quick Tips
Read Book 1's story summary before jumping into later chapters — the books are connected, and most later references assume you know Control's protagonist and the School opening. Thirty seconds of context stops you from missing the lore beats that make the later books meaningful. Read Book 1's story summary before jumping into later chapters — the books are connected, and most later references assume you know Control's protagonist and the School opening. Thirty seconds of context stops you from missing the lore beats that make the later books meaningful.
Check the Chapters walkthroughs before starting a new book. Each book has its own layout and mimic patterns, and the walkthroughs list the route, keys and hiding spots per chapter, so you never start a finale without knowing where the exit trigger hides. Check the Chapters walkthroughs before starting a new book. Each book has its own layout and mimic patterns, and the walkthroughs list the route, keys and hiding spots per chapter, so you never start a finale without knowing where the exit trigger hides. The same habit protects your first attempt on every new tome.
If you care about badges, plan all three difficulties for each book's finale. The Nightmare badge is the elite tier of the set, and finishing the finale on Nightmare marks the achievement of the whole book, not just one chapter. If you care about badges, plan all three difficulties for each book's finale. The Nightmare badge is the elite tier of the set, and finishing the finale on Nightmare marks the achievement of the whole book, not just one chapter. Plan your co-op team before the finale night so the run feels deliberate.
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